Launched OmniGeometry.com Update! In March 2017 we launched OmniGeometry.com, which is the new name for GeoKone.NET, the spiritual predecessor for Geometrify. OmniGeometry is an application for creating sacred geometry art in 2D. We are currently focusing on creating a native, desktop version of OmniGeometry, creating the ultimate sacred geometry tool for professional artists and geometry […]
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Recently we (Sakari, CTO of Geometrify and Imre Peemot, our good friend, musician and throat singer) released a demo for the Skrolli -magazine party here in Finland, showcasing an early version of the Sacred Geometry Engine we are developing. Downloading this demo and running it on your computer you will get a chance to see […]
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Hello, this is Sakari, aka inDigiNeous, CTO of Geometrify. I want to share some of my story and the motivation that lead me to create sacred geometry software and ultimately lead me to start working on Geometrify. Why I want to share this, is because I want to be honest about the roots of motivation […]
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In this video, our CTO Sakari is showcasing a bit about the main program logic structure of the engine that is powering Geometrify, the PsiTriangle Engine. This video is a bit more technical in nature, and we are going to do more updates like in the future, giving some insight into the code running Geometrify […]
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Geometrify Development Update In the last weeks I’ve been focusing on starting to implement the User Interface to manipulate geometry in 3D space, and getting a Linux PC build ready. Starting to work on interactivity During the last couple of months I’ve been focusing on optimizing our drawing methods to be fast enough so that […]
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Short history of Geometrify Development of Geometrify started in 2013 December when our CTO Sakari saw the possibility of introducing geometrical experiences in Virtual Reality utilizing the Oculus Rift DK1, extending the work he had done on http://GeoKone.NET. Hoping to prove an easier way to access and share the interesting effects he had felt while […]
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